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Old 02-25-2013, 03:28 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
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K good he roams about (he's dead within seconds, sorry I asked for someone to confirm!). Good, done. However, fixing his spawn point may require his roaming path to be adjusted.

He should spawn near his wall given those screens, I believe that is answered. Gate radius? Look at those kills, fly in there GM invis. and measure it approx. Should be about the range. Killing in center of lair should cause this (must be pulled deep to back wall!), near the bottle neck currently does appear to correctly cause a gate from the youtube, pras classic.

I've found data stating mobs gate at 30% HP, and they'd certainly try to gate once before fleeing. I don't see anything gating here until the flee marker, which I believe is incorrect, and have posted a quote from a raid guide substantiating that %, matching my memory.


Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
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^ that's you looking at those classic screenies
Last edited by Nirgon; 02-25-2013 at 03:33 PM..
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