OK so he gates here, thanks! Part 1 settled.
I have posted evidence here of him gating around the 30% marker. That seems a tad high from my memory, but I believe I recall mobs that could take at least 3-4 draught of ices before they died in seb at their gate marker.
Meaning you'd save your disciplines to blow him up around that point, not almost immediately at engage.
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Originally Posted by Ele
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^ From other thread, and again, it makes me very happy to see this. However, I clearly recall mobs trying to gate once before flee mode and continuing to fight a bit after before fleeting, not just when critically wounded. As far as the images I've linked... they pull him against that back wall for a very, very good reason.... not to make it harder.
From raid guide:
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The positioning group will rush in and try to pull Trak deep into lair. Either to NE or E. Once in position, they will attack. The first person who attacks Trak will be teleported deep into the mushroom area. Ideally a monk is sent in first, as they can then FD and then they are CoH'd back. The goal is to kill Trak before he ports the next person.
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^ Deep into lair as many of us remember, I believe his spawn point is incorrect.