Base = 10 lvls lower
Max = 10 lvls higher
Past that it uses these values (hence min val/max val logic assigned to spell)
What is outlined here is to prove that at a certain resist value, you will resist the spell EVERY time. That's the point :P. It needs to exist at least for a few spells here which would suffice until Velious, even if we aren't going to go full monty on the fixing. It at least needs to *more* classic with later revisions based on priority, like the guild tag on the same line without the space.
Quote:
Originally Posted by Jigga
[You must be logged in to view images. Log in or Register.]
It would be nice to have a chance to completely resist a nuke
|
I'm a wizard player seeking classic EverQuest, and I approve this message.