Quote:
Originally Posted by nilbog
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You mentioned quests and encounters being in the game that shouldn't be according to the timeline. I would like to hear about these because we specifically change things for that reason. See Cargo Clockwork, Initiate Symbols, drowned citizens, etc..etc..etc.
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Quote:
Originally Posted by nilbog
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Wrong is irrelevant. Every single eq server from 1999 until 2001 had hybrid experience penalties, so they exist here. In Velious, they go away. Nothing more, nothing less.
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Three more for you...
1) Druids having 125 skill in track instead of 20 skill (see this completely ignored thread
http://www.project1999.org/forums/sh...ad.php?t=96039)
2) Use of variance for high end raiding
3) Patch day downtime