Thread: XP = SLOW....
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Old 02-20-2013, 01:30 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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There's a point to the slower levelling process (meeting more people, chances for run ins/issues/getting nameds to pop a few times while being in that zone xping etc) but the population here isn't very high.

The game here is 50+ because that's who has stuck around.

The newbie areas here were once ripe with people running the bard notes and getting bundy quested, out running hails of fire bolts while killing darkweed snakes in east commons (oh the immersion) etc. However, many people couldn't take the "grief" of being attacked by another player.... couple that with guards not protecting them and they'd log off immediately and just never look back.

The xp bonus is to get people away from the grind and into the game.

However, I did level alts on live, and found myself solo'ing quite a bit in Velious etc due to this very same population behavior.

We need at least elemental resistances around 150 to be more meaningful and resist caps on root/ensnare spells, not asking for an entire overhaul or perfection or anything, just major issues that need to be brought in line that grief off new players (especially ones who remember that having 80 magic resist shouldn't get you rooted almost 100% of the time kiting!). Once that is done, it will be time to promote the box again. I don't want to lure people here only to have them leave forever. If this is cleaned up, we can construct an email with all the fixes and some enticing screen shots or videos linked in it to get people back.
Last edited by Nirgon; 02-20-2013 at 01:33 PM..