Quote:
Originally Posted by astarothel
[You must be logged in to view images. Log in or Register.]
Example pertains to a straight rotation, rather than the dynamic rotation as presented in SK. Also, thought we weren't going to talk about rotations here :3
|
What would be different about a player enforced SK rotation that would prevent the same behavior from happening?
I concede the point, rotations are going to be talked about. I suppose there is no harm having the discussion here.