This game has an enclopedia of rules and mechanics. If everyone knew everything, this post would be pointless - but that's just not the case. The difficulty curve is steeper then mt everest. My point is you have to feel people out for a while before barking orders in an attempt to better the group, and by the same token you have to have a level of forgiveness towards those that would benefit from your aedvice, willingly or not. Everyone has an ego and it seems really easy to bruise in the first 5 min of a group of randoms. Let it ride for a half dozen pulls and then subltely add sugustions. Its such a complex and interesting dynamic that this community of old eq nerds has developed in to, embrace it, because before you know it a car will pull up with dice in the mirror and at first I thought yo this cab was rare but naa forget it yo holmes to bel-air!
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