If the xp bonus was taken out and reversed you would only be in your 30s nigron.
Quote:
Originally Posted by Nirgon
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Welcome to the light Samwise
I have some news for all you guys thinking eqclassic is going to fix things or be your "way out". They have years and years for support from their sickeningly BLUE forum moderators and everyone else over there supporting NO PVP EVER.
This is probably your last hope for a good EQ PvP box, like it or not. It deserves to be done right and to have at least open discussion from classic pvpers on what is wrong with the server and the direction it needs to go in.
1 - 4 level pvp range. I'm 56 and rising, I have no problems fighting 60s. The unwashed lvl 52 masses (oh no old world content is light blue) don't need to be sunstriked, or blown up with duelist disciplines.
2- XP loss on death. I can't imagine this being a melee outside of a clique. This had a place in classic while people were still levelling up, more active, and there wasn't the 54+ xp grind. 3% lost then is nothing compared to 3% lost now.
3 - Item loot after resists are brought more in line. People should have to RISK precious resist gear to have an advantage (Hi, I have a full resist set now and am a wizard currently abusing the shit out of this resist system). Not just be able to blindly engage with the only "risk" being having to grind back 3% xp in 60 with their no lifer friends. It's also a reason for people who aren't in big raid guilds to log in... and well something to log in for other than taking 3% from someone through PvP. Nilbog is greatly in favor because he does love classic EQ, however, we're offering a big hand in resolving resist issues in Null's absense. I've gone through the spell file as he suggested and will post my findings and questions (need at least some small code snippets to keep going).
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