First off just want to say that I was in no way advocating either solution in my previous post. Was just saying.
In essence the only way to eliminate camping is a rotation agreement of sorts.
And again before I continue want to say I am not advocating any solution, just pointing out things I see.
You said that guilds don't get anything for joining in a rotation. And the truth is they do. 1. They get more free time, unless they want to sit around waiting for a wipe. 2. As long as they are able to kill a target, they are almost guaranteed a certain amount of loot.
As for policing it, Reputation is big in classic EQ and if a majority agree to something the few who don't will suffer the consequences. It's one thing for a guild on guild fight when both have a claim to something. It's quite another to breech an agreement held by the servers guilds.
But I do agree, getting the powers of the server to agree to something would be a major obstacle. It would take the guild leaders of each raid ready guild coming to an agreement.
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