Quote:
Originally Posted by Phallax
[You must be logged in to view images. Log in or Register.]
It still promotes camping. Which is what were trying to get away from.
|
I am looking at the best ways to mitigate something that will likely always be present, while giving a level playing field to all time zones, and encouraging competition.
Quote:
Originally Posted by Phallax
[You must be logged in to view images. Log in or Register.]
This, camping will never stop untill all parties agree to stop. All these rules posts popping up are just variations of different rules, nothing is really adressing the problem at hand, which is...camping.
Only the raiders themselves can solve this problem, no rule, aside from rotation, will. And even some of the rotation suggestions promote some sort of camping for the 2ndary guilds.
|
All parties will never agree to give up a behavior that enhances their chances of getting loot under the rules in effect. So, can we please end that line of argument?
As for a rotation, there are two serious problems that make a rotation a non-starter.
1. Unless it is GM enforced, a raid force that doesn't like it can simply ignore it, and GMs have said they WILL NOT manage a rotation for us. Any rotation would have to be player created, player agreed upon, and player enforced... which brings me to point #2.
2. There will always be enough players on the server that prefer competition to a rotation to band together and race for raid targets. Without GM enforcement of the rotation those people who want to compete for spawns will gather together and do so, not caring at all which group the rotation says is supposed to get the mob.
Until someone can convince me that one or both of those statements is false, I will consider ideas of a rotation to be non-starters. If anyone has a rebuttal to this line of argument, can we move that discussion on the viability and nature of any potential rotation system to its own thread?