Quote:
Originally Posted by Dawgrin
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What I had in mind when I asked this question was preventing some sort of stalling tactic where you would do very minor damage (not enough to start the mob summoning). and then kite it around for a couple hours til your raid is ready...
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This should be covered by the provision to reduce the mob at least 5% in the first 15 minutes. That will trigger summoning on all mobs that can summon. It requires that the force engaging is actually trying to kill the mob, instead of just kite it. If someone can provide any examples of mobs that might still be a problem under this system, then we can consider modifying things to require that 5% damage is done every 10 minutes or something like that (which would indicate that the kiters are killing the mob, not just stalling), but I would prefer to avoid complicating the rules for something that is extremely unlikely or indeed impossible.
Cool, we're on the same page, I think.