Excellent Questions.... let me take them 1 at a time.
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Originally Posted by Dawgrin
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1. What is the definition of "Begin the fight"? Does this mean that the group represented by the person who got first aggro has 15 minutes to get a tank on the mob, and if the mob is not "controlled" by a tank within 15 minutes the mob becomes FFA?
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This point deserves more discussion. I was not 100% sure I wanted to go with put a tank on it, because that might limit valid strategies for killing the mob. What if a force of 24 magicians showed up to take a mob? Perhaps, taking the mob below 95% health is an appropriate signal that the fight has begun?
Quote:
Originally Posted by Dawgrin
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2. Is there any time limit imposed after the fight has begun?
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No. If they don't wipe or lose aggro, they can keep fighting until they do or the mob dies.
Quote:
Originally Posted by Dawgrin
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3. What happens if the fight has begun, but then control is lost, but aggro is not, say in the case of tanks losing control and the fight devolving into an exercise in kiting?
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I'm inclined to give the same answer as question #2. Recovering from lost control without wiping is definitely related to skill at playing the game. I am against punishing that. Other guilds hanging around hoping for the first to fail, must wait until the first force actually fails, which I have defined as losing all aggro, or now, let's say failing to deal 5% damage to the mob over the first 15 minutes.
Quote:
Originally Posted by Dawgrin
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I liked the idea of each raid mob having a unique statement naming the person who aggroed them when they are initially aggroed. Not entirely classic but very much within the "spirit" of classic IMO
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Thanks for your input.