Quote:
Originally Posted by Slave
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Things that would fix raiding on P99:
-Remove Variance
This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset.
-Add FTE Shout
This would remove the necessity of the GMs to find these records and assuage lots of disagreement between players that would otherwise occur. It would provide a valuable tool to raid leaders and guilds to more strategically engage targets, such as in the case if a small, weakish guild obtains FTE.
-Apply Play Nice Policy to Veeshan's Peak
This would cause the top guilds to race for the most valuable targets as they spawn, instead of being able to use their entire raid force to block other guilds from ever entering the zone, through denial of Trak Teeth, epic drops, and important upgrades. It would be a more Classic implementation of the zone and rules, it would be fair, and most importantly, it would open up the raid scene completely.
-Add simulated patch days
This would cause raid mobs to spawn at the same time, and add more targets for guilds to engage over the course of the server. It would create the very situation that almost everyone claims to love: the race for targets. It would be completely Classic in nature, and it would have massive synergy with the other methods as described above.
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adding pnp to vp wouldn't open it up on repops.
FE and TMO would agree to hold off on it until last. If you think FE is going to cut it's throat in VP so the other guilds can scoop up targets... you're dead wrong.
Why would they spend all the time it takes in vp with another guild breathing down their neck and get minimal loot (1 mob is really only worth it compared to other targets outside) when they could just agree to wait and increase their guilds take.
you guys are clueless.