Quote:
Originally Posted by aresprophet
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Also keep in mind that the 1:3 ratio for mana:hp means that for a Cleric HP items add 1/3rd their value to your mana pool each CH cycle. So if you sacrifice, say 40 wis for 300 HP you've given up 400 mana in your pool but you've added 100 mana to each Manastone cycle.
You'd have a smaller mana pool but you'd be regenerating it faster, so swapping wis for HP is only a good call if you regularly can stop for about 30 seconds between fights to stone up for a full cycle. It's not for everyone but it certainly could help in some situations. Cleric's soloability isn't exactly legendary, which is a shame because solo situations would be ideal for hp-oriented gearing. Also, some HP items give a significant boost in the slot compared to equivalent wis items (earring and rings being the most notable) while some slots (primary/offhand/boots/shoulders) should probably stay wis no matter what.
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What you said is true.
My general method, for better or worse, was to keep my wisdom as close to 200 as possible while managing hp gear. The only time I would sacrifice some wis for hp (possibly dipping to 195wis or so) was when it actually added a manastone click.
That being said, while the manastone didn't really add to my list of soloable mobs necessarily, it drastically increased the efficiency and amount of named mobs I could fit into a solo camp session, if they were open.
Not to mention its benefits to group play. Add a 50 shaman and buff reso + naltron + talisman + stam + chloro and the cleric shall never be low on mana, even with the most overzealous of pullers.