Quote:
Originally Posted by Splorf22
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I never played in Velious on Live so this flurry thing is new to me. It seems the mob gets an extra round of attacks? So in principle 4*2*1154 = 9250 damage roughly? The question then being how much defensive reduces it; I'd guess to less than 7200 though. But that's assuming all hits land and land for max which is pretty conservative. But I don't know the exact mechanics. I'd guess that a TMO ogre should be pushing 5400hp and close to the AC cap. Of course thats a far cry from 6500hp with Aegolism and over the ac cap, but still. I would think it should be doable.
Anyway you can see from my post that back in live the uberguilds were attempting these encounters with gear/levels a lot closer to BDA than TMO.
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No they really werent attempting aow with bda gear or tmo gear, the melee ac/hp itemization is much better in velious even thurg armor has lots of hp/ac upgrades.
Also to consider does ac even work right on this server?