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Old 02-08-2013, 12:57 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
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Quote:
Originally Posted by Jeremy
Loraen your hackscapades sometimes ALMOST make me want to play my enchanter.
Enchanters have more fun! Especially blonde gnomes. I wonder why only the male gnomes have white hair.

Quote:
Originally Posted by Neryn
Enchanters willing to outshine anyone in this challenge is common knowledge ! There are dual wielding mobs all around the place and we all know who's responsible for this...
It wasn't me! Also my guess is that you can actually split quite a bit by zoning to clear aggro. Like at NG wait for the krup roamer to leave and then root two in the tunnel and 1 by the bridge, then camp out invis. Or snare, run away with a ring of shadows, then camp out/gate back, hope the named is solo etc. Unfortunately I am not sure a wizard has the mana to burn down a 51+ named . . . 3k mana @ 4:1 is 12k damage which is kinda borderline and you might end up having to skin yourself . . . so you just need 3-4 corpses with conflag wands [You must be logged in to view images. Log in or Register.]

The wiki claims disintegrate goes up to 52 but that must be a bug.

Quote:
Originally Posted by Tecmos
So yeah. He's not a SK. He's a warrior.
Ah that's my fault. He was originally classed as a warrior, but I fought him maybe a year ago (unsuccessfully) and he harmtouched me. When I killed him a few months ago I realized he wasn't casting but I was too lazy to change it back. Also for the uninitiated the 'east nook' is #12 on the wiki map. Necrious first showed me back in the day when he could run around impudently with his VP gained VS faction.

Quote:
Originally Posted by Ploktor
i agree with svenn, go south of the house. also i would just avoid going west at all, even to SW corner. lots of scarelings to deal with and that glare lord. obviously clear the pathers that come to zone in then i'd clear the mobs that path north/south at the bottom of the hill to the east and maybe a few south/southeast of the hill. this will give you a pretty big area to work with if you want to play around. also some of these pathers go east/west in the same area you want to travel, so killing them might be helpful. can't remember if i cleared the house or not, but with harmo its a bit easier either way, the big area east from the house to the SE corner is pretty empty at times. lots of pathers so its easy to pick off one at a time and clear most of it out. thats where i fought fright or whoever. south and a bit east of his mound. I also had to bring a shiverback with me, so going right for SE corner wasn't as much of an option, (and i was also there to kill gorgons for my tunic)
Part of my problem is Svenn left horrible directions! The scareling tower is more south than east and I thought he was talking about the yellow pillar. Finally I said fuck it, I like the more southerly approach anyway and I was actually in this area near the end but I was emotionally a bit spent after 6 hours babysitting a charmed pet. I was ivu pulling toads through the gap between the boogey house which is how I got my gorgons and so on. Next time I think I'm going to clear out some space in that area and then give my pet some rogue snare daggers so I can fearkite those stupid toads. But I need a week or two to recover [You must be logged in to view images. Log in or Register.]
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Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard