According to Yeahlights changelogs, if a mob can flee, it will always flee when it can if it is a green con to its target. Blue cons only flee when their target has 2.5x the hp (or more), while white, yellow, and red cons will never flee, though he admits he needs confirmation on white cons not fleeing.
How did it actually work on live?
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
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