Thread: Game Mechanics: Fleeing NPCs - Chance to flee
View Single Post
  #2  
Old 02-07-2013, 05:43 AM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,519
Default

According to Yeahlights changelogs, if a mob can flee, it will always flee when it can if it is a green con to its target. Blue cons only flee when their target has 2.5x the hp (or more), while white, yellow, and red cons will never flee, though he admits he needs confirmation on white cons not fleeing.

How did it actually work on live?
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
Reply With Quote