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Old 06-23-2010, 08:14 AM
guineapig guineapig is offline
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I'll see if I can come up with a proper script with working syntax over the next couple days but a lot of people are misquoting the original idea and confusing others with it.

When we say "simulated" we mean that the server wouldn't actually be brought down in order for this to happen and in fact the script wouldn't even run when the server is brought up after a patch.

The idea is to have a script tied just to the 6 raid mobs that are currently on the spawn variance timer.

So when 1 raid boss spawns the script checks to see if any other raid bosses are up.
If no other bosses are up it rolls a random number (say 1-6 for example).
If the correct number lands then the script spawns the other five raid bosses.
The script then goes into a cooldown state once this has been triggered (say 6 days for example).

This means that each boss has a small chance of popping the other bosses as well but it's pretty much guaranteed to never happen more than once a week if that. This also would not do away with spawn variance as all the bosses would still keep their original timers while the scrip is in cooldown mode or whenever the correct number isn't rolled.

No bringing down the servers, no threat of exploits. No respawning entire zones or anything crazy like that. It can all happen while people are in the game.

It forces guilds to go back to their old tracking methods. Sure they could sit and camp Vox for 2 days straight, but if everyone is in Perma and every other raid boss happens to pop at the same time as Vox that day then that guild is going to have to choose a target... maybe 2 at the most. The other targets will be raced for by other guilds.

Like I said, people misqote the idea and it doesn't even matter till I get some actual sample code up in here. I'll see what i can come up with.

(THIS POST IS NOT HERE TO BUG THE DEVS, it's here to clarify things to the people who keep posting threads about this to know what the hell they are talking about.)
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