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Old 02-06-2013, 03:03 PM
Erati Erati is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Erati, I think you have never played an enchanter.

First, starting at about the Master level as an Enchanter it's possible to just get fucked by the RNG. If you get a lull crit in HS South, it's probably time to cap - 3 HTs = 1500 damage and then you'll get chain bashed anyway. It's easy to get 2-3 charm breaks in one minute when you are charming 50+ mobs, and when you are charming a L50+ pet against a L55+ mob, a charm break = 1k damage or more. When you get to the GM level things get really dicey (well except the fire giants who were way easier than I thought they were). When you kill stuff in HS east you are charming 52+ mobs who don't like to stay charmed.

edit; my point here is that a) its not as easy as it looks from the screenshots, and b) no matter how good you are, you can lose

Second, as Svenn has proved the best class for this challenge is Shaman with strings. I should just not let that bastard recharge [You must be logged in to view images. Log in or Register.] A shaman with strings has all of the enchanter abilities except lull/mez and they also have 50% more hp/ac and the ability to heal themselves.

Third, everyone makes allowances for your class/level. We were all pretty impressed by Ploktor and Sanluen doing disciple level mobs on bards and druids. And in fact if you can solo the froglok king at L50 that is pretty good in my opinion.

Fourth, I am pretty sure that Necros, Mages, and clerics (with strings) could manage GM mode if they were so inclined. I'm slowly putzing around with Triassic; his two goals are to train a 100+ population Trakanon poopsock and work on the solo artist challenge if he gets high enough.

Well, I never stated that chanters doin the challenges would never die and i fully understand how quickly things can go sour for squishy char like ench if charm breaks at a bad time. But bringing up that a shaman w strings is the best combo sorta points to a portion of the point I was making. No matter how u slice things itll eventually end up with a charmed mob beating on your target. I know that seems like an ignorant statement as with any class "eventually" youll end up with the same X way to kill a mob(druid dot,necro fearkite, wizard nuke) but thats why I brought up the alternate class thing for Tec.

For sure Tec is right that most of the work is done by the time he takes his screenshots n I know how intense breaking into some areas solo can b. Eventually I may give the challenge a go as its a fun idea to categorize the kills/lvls. Bottom line is, one of the easiest way to kill a difficult mob is via a charmed pet. There is no debate there. I should have changed my initial post to say that enchanters should have their own tiered list and lesser soloable classes get a weaker progression ( in terms of mob difficulty) list. I mean soloing some of HS stuff is basically impossible for most classes and that is level two.

Edit: I in by no ways am trying to make this about "Ohh Bah Chanters are OP blah blah blah". I respect everything great enchanters can do, as its one of the most intensive, meticulous classes in EQ. You have to be on your toes at ALL times or you die/people rage at you. I have mad respect for the areas they can break into and then solo. With all that said, I dunno if it has been discussed before so pardon my ignorance, I have not read every single thing regarding this, but there really should be almost separate "challenges" for different tiers of solo classes. Enchanter/Necro/Shaman probably top tier and then everyone could make cases for who belongs in the next tiers, with tank type classes at the bottom. If indeed this is the solo artist challenge, I would like to see some options avail for classes that arnt go heavily dependent on a pet as some of the stuff even in the early stages of the challenge can summon which, no matter how baller you are, is a death wish for a lot of classes.
Last edited by Erati; 02-06-2013 at 03:14 PM..