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  #35  
Old 02-06-2013, 01:03 PM
Tr0llb0rn Tr0llb0rn is offline
Fire Giant


Join Date: May 2012
Posts: 720
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I think it should stay

Reason being with recent experience: some of these people have 19 hours a day to constantly attack you, this deterrent is for dealing with them.

XP loss is a classic mechanic... just not on any of the FFA PvP servers. The xp bonus here is also added, which was classic on SZ.

I agree with this. XP loss on pvp death may lead to the need for some time spent in world grinding the xp back, and thats not a bad thing. Keeping people in the world is ideal.

It puts the shoe on the other foot. Otherwise you'd just have random gankers disrupting other peoples PvE at NO cost to them, even if they fail they still "win" by disrupting the PvE.

Its about checks and balances. I greatly like the accountability xp loss on pvp death brings.

As for the xp bonus, it MORE then makes up for the paltry xp loss on pvp death. But thats a whole other thread. (i.e. the xp bonus is far too high right now and it should be diverted into a large grouping bonus, not just benefit solo casters and people being PLed, which is the case 99percent of the time now)

To keep it classic: keep xp loss on pvp death (its classic from SZ). Keep a 20 percent global xp bonus (this is classic, same amount SZ had). Any other xp bonus should ONLY be in the form of grouping bonus, to encourage grouping and not soloing. Solo casters and people being PLed do not need a huge xp bonus, group dependent classes and people who want to group for social interaction/play the game as intended need it.)
Last edited by Tr0llb0rn; 02-06-2013 at 01:06 PM..