Most of the % values (unless edited after creation) that appear in the wiki are pulled from this website:
http://mqemulator.net/
Now I'm pretty new to the emu scene and project 1999 but I wouldn't take those values very seriously. As if you check up the Rotting Skeleton on that site right now the spawn rate is listed at 20%. Unless whoever added the Rotting Skeleton has updated it the page would just list that default value.
My guess is mqemulator is some kind of default value used in the eq emulator or something? not sure...
And on truly random numbers I don't believe they exist. Which is why we have pseudo random numbers. Everything has a cause so you would just look at the cause as to why something happened. In the case of random numbers generated through computers you could essentially predict the random number if you had all the variables, could you not? The fact that there is such a large degree of variance which makes it nearly impossible for a human to predict makes it appear to be random.
You could apply this to anything, even rolling a die. If you had all of the variables at that one point you could predict the result, but there are so many variables involved (that you would also need to have the variables to predict them) it appears random. For example if you roll a die you would need:
- strength of roll and force behind it (for which you would need the body make up and mindset and characteristic and mood of the thrower)
- gravity
- temperature
- and more.......
and for each of those you would have to go back to earlier points in time to get even more variables BUT at some point you would have everything needed to predict the result!
[You must be logged in to view images. Log in or Register.]
Anyhow just my two cents on the subject.
[You must be logged in to view images. Log in or Register.]