I believe that the effectiveness dodge, parry, and riposte is based solely on the player's skill level in those abilities. My understanding of agility is that it marginally adds to your avoidance AC (much as your defense skill does) which increases the chance for an attacker to MISS you.
Proc-based weapons are always unreliable, particularly given the P1999 randomizer's propensity for streaky behavior. At mid levels and low to moderate dexterity you're probably better off simply maximizing your damage output. Life can be hard as a Warrior.
Danth
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