Some reasons why the above post quote is bad:
1. Over-saturation of loot. If Nag drops a CoF every other kill on average, and spawns once every 7 days, that's one new CoF on the server every 14 days. If Nag spawns 7 times a week, that's approximately 3.5 cloaks every week. That's not double, not even triple, but over triple item saturation. That just brings the price down and ensures that everyone has a CoF, or two.
2. You can't track IP's and ban them for going after multiple raid mobs. My brother plays with me and he isn't in the same guild I am. He can't raid if I do this week and his guild goes after that mob the following day? Bull.
3. Not tracking IP's means I'm just going to make a second guild and second character to raid with, or a third or even a fourth if I'm that "leet".
I had an idea at one time for this; change the current HP rates of raid mobs from 32K, to 320K. Most guilds wouldn't be able to down Trak if they couldn't throw 40+ overequipped players at him to drop him in seconds from sheer dps before his aoe's trash em.
Most raid mobs are only easy because they have no health and die faster than the mobs second AoE.
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