It's worse than that. Compare to heartbrand's logs on Live: not only was the Bee Queen only doubling not quadding, but on Live her cooldown is like 1.5-2 seconds. Here its like 0.5 seconds. So she's doing 6x what she should be. Remember, Verant designed Sky for up to 24 people. They didn't anticipate the 60+ corpsebanked player zergs that would happen here. There is just no fucking way to kill something that hits 8+ times per second for 800+ without borderline exploits (sirran/riposte tanking chains). I mean that is avatar of war level damage here.
P.S. I'd be fine with making sirran immune if the rest of sky is reverted to its normal charmable state.
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