Quote:
Originally Posted by Frieza_Prexus
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But my solution changes the mechanics of a late window from a guaranteed mob appearance to a % chance of a mob's appearance. Apples and oranges. Let's tweak the numbers a bit.
When a mob's window reaches 75% completion, the system has a 95% chance to extend the window another 500 hours. If the 500 hour window begins to close, the system has a 90% chance at another 300 hour extension.
Clearly, the above numbers would all but eliminate socking.
Now, follow me here, this discussion is about bringing the above numbers down to a reasonable amount so as to discourage socking at least .00001% more than it is discouraged now. The discussion then becomes what the right balance of numbers versus reduced spawns becomes should the goal of reducing the sock become worth it.
I understand you've invested yourself in your idea, but...well, I think you know the rest.
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Should the check fail to extend the window, there is a 100% chance the spawn will happen by the end of the current window. This is the monkey wrench in your plan's gears.
e: It doesn't change the "what" of the spawn mechanics, just the "when"