Quote:
Originally Posted by SupaflyIRL
[You must be logged in to view images. Log in or Register.]
This is what you posted as your thesis:
The only thing your solution does differently from current variance is to provide more opportunity for late window examples to arise. Your solution fails to address the causes you yourself defined. Either your thesis is inaccurate or your solution is ineffective.
|
But my solution changes the mechanics of a late window from a guaranteed mob appearance to a % chance of a mob's appearance. Apples and oranges. Let's tweak the numbers a bit.
When a mob's window reaches 75% completion, the system has a
95% chance to extend the window another 500 hours. If the 500 hour window begins to close, the system has a 90% chance at another 300 hour extension.
Clearly, the above numbers would all but eliminate socking.
Now, follow me here, this discussion is about bringing the above numbers down to a reasonable amount so as to discourage socking at least .00001% more than it is discouraged now. The discussion then becomes what the right balance of numbers versus reduced spawns becomes should the goal of reducing the sock become worth it.
I understand you've invested yourself in your idea, but...well, I think you know the rest.