Quote:
Originally Posted by Frieza_Prexus
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I understand you. My counter point is that each instance of socking becomes a gamble. Yes, it is true that strategic or staggered socking can and will occur. The point I am making is that this system lessens such occurrences. It is not "more of the same" it actually leads to "less of the same." The probability increasingly diminishes the efficacy of late window socks.
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day 0: mob dies
day 8: 10% left in window start socking
day 8: new window expires
day 9: 10% left in new window start socking
day 9: new window expires
Repeat until infinity or mob dies in same exact manner as they do now. This will only increase the importance of zerg recruiting to meet the new socking requirements as opposed to causing any kind of significant blow to the practice. Explain to me how multiple potential socking points is less of the same and not more of the same, since you yourself said this can continue indefinitely.
I understand you've invested yourself in this idea, but you're wrong and your numbers and theory are garbage.