View Single Post
  #6  
Old 02-01-2013, 02:06 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Necros, while a strong class in live, are currently handicapped by resists being dogshit for direct damage spells as far as I have experienced here.

A necro's strength (besides pet and dot) was risking their droppable resist gear, but at the same time greatly increasing their own effective health pool against other casters and draining.

Presume no pet in all scenarios and a necro with 100fire/cold. This is a VERY hypothetical situation created to illustrate the mechanics of the fight and not an ideal strategy in every situation.

Ex:
Scenario 1, stupid ganker wizard:
Necro in 100 fire/cold fights wizard. Necro takes a slug, applies disease dot. Begins defluxxing the shit out of wizard spells which receive regular partials.

Scenario 2, smart "naked ganker" wizard:
Necro in same trades disease dot for lure, necro trades bond of death for 2nd lure. Necro harmshields. Wizard dispels himself of the magic based dot, however, the healing component remains on the necro who tops himself up pretty well. Necro begins trading defluxes for lures and sends wizard packing (disease wearing away).


Right now, scenario 1 almost always results in necro having to flee or DA. Scenario 2, you'd hafta be real dumb to use lures on anyone here. Further testing to come, but boy is necro in rough shape here.