Well the code has nothing to do with p99 or everquest really.
It was added by null for this server only from what i can tell.
Melee push should interrupt but an added 5% from just hitting the target no.
So ignoring the melee push, dual wielding 4 attacks hit. 20% next round 4 40% + kick/backstab 5% and with even just worn haste attacks are very fast with 1h weapons.
Almost 50% interrupt chance from 2 combat rounds and that is ignoring the melee push. See any problems here?
We are looking at a very very very high % of interrupt if not 100% on a long cast spell. And most spells in classic worth casting have a long cast time.
So no this should not be in because its not balanced at all. Its bullshit.
Its custom code that just tips the scales. Heavy shiiiit :P
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