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Originally Posted by nilbog
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Will when I can. Client limitation for UI. Intended feature.
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Why would you want to put that in the game? You might as well prevent people alt-tabbing also. It's another example of something Verant put in the game and realized it was stupid and took it out because it was not fun, added nothing to the game, and no one wanted.
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-4/0/+4 ? If not, I'm not sure what you mean.
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Necromancer/Mage pets conned higher levels at release. It was one of the first things that got nerfed, because having a level 34 caster summon a level 33-35 pet meant it hit harder and tanked better than any PC tank of that level.
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You mean for faction..? Who's stopping ya. And their pets soloed npcs because of the weapon delay. They were tough but not nearly as crazy without weapons. Probably not intended by Verant.
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No, Necro pets were insanely strong at release, and lots of necros would feign death and let their pet farm a npc all night while they slept. They got exp for it. I believe they nerfed it so that if a necro feigned death for too long the pet would suicide.
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Would like to hear more about this. Was this an intended feature?
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It was until people started complaining that monks would feign death and disarm npcs with nice weapons.
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Of all the things you mentioned, hybrid exp penalties were definitely intended as developed.
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Until they explicitly stated they messed up. Again, it's something that no one enjoys or wants, why have it?
Also while we're discussing stuff from live, pets in general on P99 do not taunt/generate aggro like they should. Is that intended or is it because aggro (like resists) is difficult to code/replicate?