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Old 01-28-2013, 05:55 PM
nilbog nilbog is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
If we want a classic game then please return the caster book
Will when I can. Client limitation for UI. Intended feature.

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, give people lag/ping so bad it seems they are playing on 56k dial-up, make the loading screens for zones really fucking long to account for computer RAM being way more expensive back then
Not intended, but side effect of the times.

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, give human/erud/barb terrible vision at night,
Will when I can. Client limitation of directX lighting. Intended feature.

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go back and buff Necromancer pet/dagger dly,
You know this probably was not intended, but if I could make it work 100% from release then be nerfed, I probably would.

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let lifetaps land on monsters 30+ levels above the casters
Lifetap history lesson as per the times. I think this is working properly for Kunark. Should be a thread about a resist mod. Intended by Verant? Probably not.

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, let necromancers pets be way higher level
-4/0/+4 ? If not, I'm not sure what you mean.

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let necromancers feign death and farm exp while asleep (their pets could solo mobs even in Guk)
You mean for faction..? Who's stopping ya. And their pets soloed npcs because of the weapon delay. They were tough but not nearly as crazy without weapons. Probably not intended by Verant.

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, let Monks be able to feign death and disarm npcs
Would like to hear more about this. Was this an intended feature?

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, let duping of coins work until it was fixed
Not intended. Seems dumb.

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, egg-shaped pumice stones,
I'm down with this really. Fuck casters. Intended feature.

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item-loot on pvp death (was in until I think mid Kunark on one of the team zeks and Rallos?), etc.
I'm very pro item loot as well. But yeah, it wasn't on all of the pvp servers. Intended feature on the servers where it was implemented.

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The thing is it's a silly argument. There were things that were obviously broken and even Verant admitted it, and hybrid penalties were obviously one of them.
Of all the things you mentioned, hybrid exp penalties were definitely intended as developed.