Thread: Game Mechanics: Shaman pets don't equip weapons!
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Old 01-28-2013, 04:45 PM
Byrjun Byrjun is offline
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Basic logic is evident that the original devs would not have randomly added shaman pets being able to equip weapons during a time that they also stated that they felt they were too powerful. I'm just repeating myself here, but I'll restate some things. You're not going to find evidence of advanced mechanics / tricks from a period where the game was brand new and most people didn't even know how simple things like mez worked. Especially after instances such as necromancers openly recommending for others to give their pets fine steel daggers to reduce the delay, and having that nerfed. Even the person who originally posted the logs of the shaman pet dual wielding went back and deleted his post so this didn't become common knowledge, and that was in 2002. If this was indeed an intended change like you say, where are the patch notes? Where is the proof to the contrary? Why would shamans want this information to be kept secret if the devs themselves had added recently this feature? None of that makes sense, because it's incorrect.

This sort of reasoning is applied throughout our emulator project. For example, can anyone post a screenshot proving that rations cost 2sp 5cp during 1999? Probably not, however we are intelligent human beings who can reason that the price of rations probably didn't change since there was no reason to change a mechanic like that.
Last edited by Byrjun; 01-28-2013 at 04:48 PM..
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