I played a Mage on live and always thought I was a bit overpowered. Mages can do a lot of damage in groups. Lets add it up:
Burnt Wood Staff: 25 dps forever (cinder bolt clicky. It's mindboggling to me that wizards don't get a clicky until VP)
Backstabbing Water Pet: 30-40 dps (especially if the tank is smart enough to position the pet, usually not)
Damage shield 33/round = 5-10 dps or so while fighting unslowed noncasting mobs
So thats 65-70 dps . . . nothing to be ashamed of even compared to an epic rogue, and we haven't even considered the mage actually casting nukes. On top of that mages bring some nice utility (summoned shuriken/bandages/food/water/levitation rings/mod rods, call of the hero, malo on tough mobs/enchanter charmed pets).
All in all I think mages are a pretty strong class, they are just kind of blunt. You won't be doing much other than /assist, /pet attack, and /cast nuke 1 in groups. No root especially really hurts the class.
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