Quote:
Originally Posted by guineapig
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As I said before, I completely 100% agree with the fact that clerics have the best heal and hp buffs in the game. I was never arguing this.
What I'm saying is that in a three person group leveling from 1 to 50 (later 60), simply being the best at keeping the tank alive is not enough.
The druid can also keep the tank alive. It's not that difficult. You are exchanging ten things one class simply cannot do EVER for 2 things that the class does better (but are not exclusive abilities). It's not a good trade.
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Simply keeping the the tank alive is not enough if you plan to actually get anything done.
Past 50, Tank = Must have a cleric. End of story. Unless, maybe, the other two in the trio is a shaman and a druid, but even then I would still be making a diamond as that tank. Especially knowing no rez is at hand when they inevitably fail at keeping him up.
This is EverQuest, not some other game, and clerics aren't simply "the best" healers.....They are THE healers past a certain point in the game. Druid and Shaman heals were intended for patch healing, not for keeping tanks up pull-in and pull-out.