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Old 06-21-2010, 12:49 AM
guineapig guineapig is offline
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Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
I highly recommend against that combination.

The druid will not be able to keep the shadowknight healed after about level 30.

Chicanery's ideas about this game are based on theory/versatility and not on practicality/efficiency.

The druid is basically good for sow and ports. Druid DPS and healing abilities are extremely limited at level 50. If you like that mobility, so be it, but you will find yourself very hindered when the druid gains no new heal spells after Greater Healing.

Alternately, you can start working on making friends with a good cleric.
I currently have a level 41 druid that regularly plays main healer in groups for tanks that are much higher level. We're not talking about raid mobs here. This is vanilla EQ mobs.

Druid with clarity can keep up on heals just fine with a tank that's one on one versus a slowed mob. And why is it one on one? Because of the chanter. The paladin also serves a dual purpose because he can always spot heal between fights (since he also has clarity). Let's not forget that a chanter can simply mez the mob if things get ugly in a 3 person scenario and the paladin has lay hands.

What's very important to keep in mind here is that the knight classes have by and large the worst DPS in the game. You need to account for that if you are trying to build the most efficient and versatile 3 person group you can come up with.

What outside of planar mobs and dragons would that trio not be able to take on exactly??? The mobs are slowed, the adds are mezzed.
Sure there are a couple of tough mobs in the game... Freeti comes to mind. But you just have a charmed pet tank for that. Problem solved.
And before you question that, I have been in a Freeti group with a druid, SK and a charmed pet about a week ago. There was no cleric there.

Also post level 50 paladins and druids both get better heals, and the enchanter gets a better slow.

You are thinking in raid terms and that's not what the OP was asking for.

Clerics provide zero utility to a three person group. I would never give up on ports, snare and sow in a three man team in favor of a class that just CH's one every minute and then sits there medding the rest of the time. Sure the cleric can nuke great versus undead mobs but to do that you are loosing all the healing mana efficiency that you are striving for in exchange for a nuke a fight and nothing else.
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Last edited by guineapig; 06-21-2010 at 12:58 AM..