It was already stated in this thread that it was not a bug, it was a function of how pets worked.
Quote:
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Random-effects on weapons carried by pets will now behave as if the pet is a player character rather than an NPC. The change last patch reduced them to a rate below player characters. As part of this patch, target-specific random effects will only work if the target is the intended type. For instance, a weapon that processes 'Dismiss Summoned' will only 'go off' on a summoned NPC instead of everything.
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Pet acted as an NPC before.
Pet acted as a player character after.