Quote:
Originally Posted by Furme
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I can tell these numbers are REALLY biased, not to mention a bit vague..
First off.. solo exp.. as a mage? 9? Not since the pet damage exp nerf went in.. A lot of mages tell me it's ridiculously time/mana intensive to chain cast pets to try to keep their exp..
Enchanter? may be good.. but i'm going to say there should be a gap between bard and everyone else of at least 2-3 points.. just by the sheer scale of exp a solo bard can get vs everyone else.. That being said, bards are only good at solo exp till around 53ish maybe 55 if you stretch it.. Past that.. solo exp is pretty much garbage.. duo exp is where it's at..
Solo pp is highly subjective.. Sure, an enchanter can possibly solo some of the more high dollar item camps.. at 60, but at the same time.. it's entirely luck based.. (theoretically someone could camp sarnak courier in loio and get 10 GG rings in an hour for 100k) If you're talking about a pure plat camp like hill giants or seafuries then a necro could probably solo more plat there than an enchanter could ever dream about in an equal time.. If you're talking about gear farming that entirely depends on selling to players and how much they'll pay for it..
Duo/trio.. uh.. just fyi as just about any character save a pure caster.. I'd probably never duo with an enchanter.. I mean, I can make up ways to duo with any class, but like.. I don't really see Wizard / Enchanter duo happening.. or like.. bard enchanter duo.. I mean, if you're counting charm as an enchanter's *ONLY* asset for a duo and saying "Well hell, a charmed pet can duo with anything! derp derp" then I can see them getting a 10.. but in that case, a bard should rank up there with enchanters.. so should druids and necros.. Similarly, have you ever seen 2 bards duo? If you had, I'm SURE the scale would be rate differently.. But of course, that's an outlier..
Group effectiveness.. A bard post 55 can regen more raw mana per tick than a chanter could ever hope to.. They can also mez 2 mobs without a second thought.. they can also push haste to the entire group and slow to boot.. But, lets say you get 2 or 3 bards in a group.. it wouldn't be quite as grand because their songs don't really play well together.. I mean.. I don't know how a group would work with say.. 6 enchanters.. Maybe all of them charm something and throw them all at the same target? I mean.. I guess again like the above items it's all subjective based on the group's needs..
I mean, I could go on but over all.. it's incredibly subjective and debatable..
In the end.. Just play whatever the hell you want.. They all have their strengths and their weaknesses.. And some strengths are weaknesses for some people and some weaknesses are strengths for others..
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Lol.
Like, part of me wants to debate almost everything you say. But all of me is too busy loling to do so.
Like other people said. Splorf's guide is great for what it is. It's not a definitive, authoritative, exhaustive explanation of everything possible in the game of everquest. It sounds like you could write one of those though. You should. It would be fun... for me.