I guess the issue is, with classic, the blue bubble that was lost @ 50 for PVP death was a minor inconvenience, you noticed it but it wasn't a big deal that you had to dwell on and worry about grinding to make it up, it was something that was recouped without even thinking about it. However, post 51+ EXP is much more difficult, and in 60 since it's a post hell level you take double EXP loss, which means you're losing around almost two blues for a death, which take much longer to grind back than it did in 50. So what was once a pretty acceptable penalty for dying in classic is now a huge pain in the ass, and accounts for more gate pots and pussyness!
I hear you on the ToT, I still think tho the 6v6 is the most fun of the events we've been doing but I dunno how others feel on that, and I'd like to see more of them and maybe move away from the Azrael vs. Nihilum where it's just not a level playing field and make four captains that choose their teams and get to do it out, maybe replace the opening team v team with that? Anyone else's opinion on this?
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
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