Quote:
Originally Posted by LizardNecro
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A lot of what Stormlord said regarding zone control is correct.
Sullon Zek had hard coded teams, and while that's not hard coded zone control, it gave each team a place to level up in moderate peace, because griefers would run into a lot of opposition. It also gave people a reason to group together, and form loyal ties. If you run into people from your team out in the world, you *know* they are on your side. On an open pvp server, every stranger might kill you or might help you. It fosters uncertainty.
I'd have played on red if there were hard coded teams and no level ranges (You can't ever, ever allow people to help in pvp without being pvp targets themselves: this is why the tz/vz ruleset didn't work, because of crossteam healing and immortal healing).
The current red rules simply don't foster a friendly environment. A good pvp experience is very ruleset dependent.
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Your point is good and I understand, but what I was really meaning were safe zones that have a NO-PVP flag and this would be true all the way to max level. And pvp/pve purists would be complimentary. But what you say is still mostly true. Sullon Zek probably would have had a higher population than rallos zek if it had had a level limit. Bare in mind that Rallos Zek didn't have teams and had a level restriction. You're right that being able to attack anybody of any level meant that in certain circumstances you could kill someone who was buffing or healing your opponent. However, no level limit also means that a max level player can kill you with no chance of you winning. Higher levels will decimate lower levels without recourse with no level limit in place. In fact, I witnessed this many times when high levels would run through low level zones and cut down new players.
I'm agreeing and disagreeing. FFA PVP, even when it's restricted to teams, is detrimental to population. A game that has contested open pvp areas needs safe zones so pve purists can play. And this should be true for all level ranges. Otherwise, you force everyone to get mixed up in it. It hurts population. You need to understand that the list of mmorpgs that have ffa open pvp is very small; and again usually only on special ruleset servers. The number of restricted ffa open pvp servers is fairly long. This is because they're more friendly to pve.
Pve purists are like a huge shot in the arm for pvp rulesets. They're worth the compromise.