A lot of what Stormlord said regarding zone control is correct.
Sullon Zek had hard coded teams, and while that's not hard coded zone control, it gave each team a place to level up in moderate peace, because griefers would run into a lot of opposition. It also gave people a reason to group together, and form loyal ties. If you run into people from your team out in the world, you *know* they are on your side. On an open pvp server, every stranger might kill you or might help you. It fosters uncertainty.
I'd have played on red if there were hard coded teams and no level ranges (You can't ever, ever allow people to help in pvp without being pvp targets themselves: this is why the tz/vz ruleset didn't work, because of crossteam healing and immortal healing).
The current red rules simply don't foster a friendly environment. A good pvp experience is very ruleset dependent.
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