Quote:
Originally Posted by nilbog
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Cool things about item loot:
-players do quests for no drop items.
-twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing.
-separates pve looters from pvp looters
Bad things about item loot:
-losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died)
-can't implement after server is established
I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great.
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HAIL THE KING AND HIS REASONABLE IDEAS
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Nilbog any word on what this would take from the community, if staff were willing?