Quote:
Originally Posted by Vexenu
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1) Kerra Isle
WTF is the point of this zone? It feels so out of place, even on deserted Odus. It's like they went to the trouble of making a cat-person model for a Guk-style dungeon, then realized during testing that people wouldn't enjoy killing cats like they do frogloks. So they just stuck them in this throwaway zone to get some use out of them. Does anyone know the actual story? This zone just makes no sense to me.
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Eq is very lore focused, a surprising amount of effort was put into this aspect of the game. Lore wise, when the erudites arrived on Odus, they soon warred with and displaced the native kerrans, who they deemed primitive and uncivilized. (The kerrans were organized and strong enough to be a threat, but only a minor one). The kerrans on kerra ridge are the descendants of the survivors who were driven out of Odus's heartlands