Loke is on the right track.
I'm a huge advocate of stamina, I max it on pretty much any char I make besides int chars. The amount of hp you gain per point of sta is based on level and class. Pure casters gain little with additional sta, and are much better off with +hp gear. Maxing int as fast as you can so you can start replacing int gear with mana/hp is a lot more beneficial. In Loke's case, he was able to turn +8 int into 10 AC 110 HP. If he had put 8 points into stamina instead, he would probably be stuck with int rings and a bit less survivability. For mag/wiz/nec I'd put as much as I could into into and the rest into sta. For enchanters, max cha and rest int. Enchanters are a lot trickier to gear as you need to find a balance between cha, int, and hp, and often have a good bit of bagged gear to switch depending on the situation you're in. Necromancers also have to stack a lot of +HP gear.
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