Thread: Game Mechanics: Double Invisibility
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Old 01-17-2013, 02:31 PM
Furme Furme is offline
Aviak


Join Date: Dec 2012
Posts: 65
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
I could be wrong but I believe the first patch to that server to update any game mechanics was done a little while ago (I did the tests before this happened).
http://www.eqmac.com/forums/viewtopi...=patch#p130696
2012
http://www.eqmac.com/forums/viewtopi...01&hilit=patch
2011
http://www.eqmac.com/forums/viewtopic.php?f=1&t=4466
2004
http://www.eqmac.com/forums/viewtopic.php?f=1&t=5192
2005 (specifically mentions spells, says "Some others" which is ambiguous)

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
There have been 0 updates to that server in 10+ years.
See above links..

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
All invisibility spells in the spdat have the effects listed in Atrib 1.

The only thing that I see that could possibly have made this happen was with Camouflage and Invis vs Animals.

Camo and Invis vs Animals are listed as a Neutral effect while others (Invis/Ivu/Superior Camo) are listed as Positive.

If they were meant to stack you would see Invisibility/Camo/etc in Attrib 1 and Invisibility to Undead in Atrrib 2.
/shrug

I'm not really well versed on how the client exactly parses spell data, it could be as you're saying, or it could be a combination of that and those unknown variables at the bottom of the spell data..

I mean, I've been searching for an hour and a half, and I can't find anything that says it definitively one way or another..

Like, I've seen several statements that say that it does stack and that if it didn't it was bugged / changed recently (around 2001 era).. and just one statement that says it doesn't and that verant patched it every time it was able to stack. (around 2002 era)
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