At low levels, like below 12 or 16, certain 2-handed weapons will increase the (summmoned pet) pet's damage.
Charmed pets will continue to do the damage they normally would if not charmed, and therefore they vastly overpower summoned pets. However, charm is riskier.
At levels above 20, it's wise to give the pet 2 1-handed weapons (cheap kinds like the rusty daggers mentioned above) to force it to dual wield. This is the only way that your weapons will increase the pet's damage at levels above 16 or so... by making it hit 3 or 4 times per cycle instead of 2. At the really high levels, you can get into weapons that proc certain nice things like stuns. But even at level 20, a pet that has 2 1-handed weapons and haste will be significantly stronger than one without.
Yes, your buffs are landing on the pet. They are not displayed in any way, but they are there. Buffs can increase the pet's damage similar to the way they affect players. Which is to say that haste is the biggest dps increase in town.
Read the enchanter guides on the wiki.project1999.org (Xorn's and Loraen's guides) and teach yourself to charm solo. It's the bee's knees.
Charm is also REALLY strong in small groups. Find any class that can heal: cleric, shaman, druid... team up, charm something and go to town. Having a healer partner does two great things: 1) it eliminates the XP penalty which means you don't have to break the charm or use mem blur to get good experience, and 2) It makes charm much safer both when it breaks, and when charm is combined with haste.
I'm like gotrocks, I wouldn't recommend hasting a charmed pet (while solo) unless you REALLY know what you're doing. Keeping the non-charmed target slowed and rooted is just as effective and much safer, if somewhat slower. It's better to get slower experience than a quick death.
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