Thread: Game Mechanics: Double Invisibility
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Old 01-16-2013, 06:39 PM
Massive Marc Massive Marc is offline
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Join Date: Dec 2010
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
What you're running into here is things that are not working here that worked another way on live. Never broken on live? No patch note needed. I've come to respect checking things on EQMac regarding this.

This also isn't to say that everything that changed ever got a patch note, or every bug that ever existed didn't get one either.

I remember seeing people get invis to undead cast on them and then running into undead frogs and getting aggro.... because they had regular invis on from running through guktop.

I also remember being told "drop invis" when I was about to head down so I could get IVU. I do remember all this clear as a bell.
I agree with your first statements. Can you confirm if your memory is from pre-velious ? My memory is of pre-velious era (as I didn't play to much into velious) I can't confirm Kunark by memory, but I do remember them stacking in Classic. The only reason I remember was because of passing Bedroom(camp) and having to get past Bats and Drybones ? I dunno, you've made me lose my confidence ! [You must be logged in to view images. Log in or Register.]
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Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
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