Quote:
Originally Posted by Dartagnan
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I think you're missing the point about the reason why EQ had pets of various levels. To be able to summon a strong pet and keep it as you move across the zone would negate the fact that a pet caster would need to spend the time to get their best pet possible.
I can understand that some things should just be fixed because they were headaches, but I believe the pet issue was an integral part of how they visioned pet classes would function.
Otherwise there would be no need for fluctuation in pet levels.
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Sure there would be. You'd still have to get that first good pet. And it would die when you died. It would die like any other temporary item after you camp for more than 20 minutes or whatever it is.
To keep the pets through zones would just save time in some cases.
I'd even be willing to have pets consume regeants over time, like 1 malachite for a mage pet for every couple hours or something.
It's just the summoning, reclaiming, summoning, reclaiming, medding, repeat indefinately depending on how the server throws luck at you that day, is kinda lame. It's one of those things that doesn't contribute to EQ Classic's greatness. IMO. You can disagree with me of course, and it doesn't offend me.
Here's an example of why this pet system sucks:
I got a good pet, luckily, on like my 2nd try. While waiting for my friend to join me I decided to kill a few things. Something ran and I got a couple adds - had to zone. I made it just fine, and then my friend showed up and we grouped. Now I went to go and summon another pet. I tried 17 times (not exaggerating) and jokingly said: watch someone train vox to the zone and kill us both right after i finally get a good fricken pet. On the 18th pet, more than 20 minutes later, I got a good pet. I was happy, for a moment. Next thing I know, someone (not naming names) pulled ice giants passed me and my friend (we were in the first big clearing in permafrost, where you can either go to the alchemist area or to the preacher). My friend was standing up before they passed, lying down after they had passed. They didn't even seem to stop to attack. Anyway, a few moments later (I stuck around because I had just gotten a good pet and didn't want to go through all the summoning again) the giants returned (I guess whoever pulled them to the zone zoned) and finished me off before I could even react and beging casting gate. I couldn't believe that something so close to what I had jokingly predicted actually happened, and it sucked.
Anyway, that whole long story just to give you an example of why this pet system is BS. You shouldn't have to do all that summoning more than once if you don't die in between.
Games are all about balance, and there are many factors to balance if you want to make a good game. EQ is good even with this shitty aspects, but it could be better. That's all I'm saying I guess. If you want to encourage people to live unhealthly, antisocial, heart-attack prone lifestyles, then continue to reward the players that spend countless hours logged in at a time. If you want to make EQ a potentially healthy piece of a balanced human being's life, then make it possible for them to play the game effectively without investing entire days to it. Leveling with this tonic quest (which I hadn't even heard about before coming upon this thread) might not be so bad if you consider this balance of real life and the game in each person's life.