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Old 01-14-2013, 08:34 PM
Ac888 Ac888 is offline
Aviak

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Join Date: Jan 2013
Posts: 64
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Opening my log file I found this:

2013-01-14 18:03:37 Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-01-14 18:03:37 Timezone: UTC-5h00m
2013-01-14 18:03:37 Loading graphics DLL.
2013-01-14 18:03:37 Parsing INI file .\eqclient.ini
2013-01-14 18:03:37 INI file .\eqclient.ini loaded.
2013-01-14 18:03:38 Initializing timers.
2013-01-14 18:03:41 Checking critical files.
2013-01-14 18:03:41 Initializing WinSock.
2013-01-14 18:03:41 Enumerating 3D devices.
2013-01-14 18:03:42 Found adapter #0 - NVIDIA GeForce GTX 650 Ti (9.18.13.1090)
2013-01-14 18:03:42 Adapter #0 - NVIDIA GeForce GTX 650 Ti :
2013-01-14 18:03:42 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-01-14 18:03:42 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2013-01-14 18:03:42 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-01-14 18:03:42 Initializing keypress handler.
2013-01-14 18:03:42 Parsing INI file .\defaults.ini
2013-01-14 18:03:42 INI file .\defaults.ini loaded.
2013-01-14 18:03:42 Loading keyboard tables.
2013-01-14 18:03:43 Creating window.
2013-01-14 18:03:43 Checking display driver version.
2013-01-14 18:03:44 Activating window.
2013-01-14 18:03:45 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2013-01-14 18:03:45 Ratio is 1.60
2013-01-14 18:03:45 Resolution was capped at 1280 x 720
2013-01-14 18:03:45 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-01-14 18:03:45 Resolution selected 1280 x 720, 32 bits
2013-01-14 18:03:45 CRender::InitDevice: Using 32bit mode.
2013-01-14 18:03:45 CRender::InitDevice: Using vsync 0.
2013-01-14 18:03:45 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-01-14 18:03:45 CRender::InitDevice: HardwareTnL Enabled.
2013-01-14 18:03:45 Using hardware vertex shaders.
2013-01-14 18:03:47 Initializing render system.
2013-01-14 18:03:47 Trilinear Mipmapping available.
2013-01-14 18:03:47 Vertex Shader Version: 3.0
2013-01-14 18:03:47 Pixel Shader Version: 3.0
2013-01-14 18:03:47 Initializing engine internals.
2013-01-14 18:03:47 CRender::InitDevice completed successfully.
2013-01-14 18:03:48 Parsing INI file ./eqlsUIConfig.ini
2013-01-14 18:03:48 INI file ./eqlsUIConfig.ini loaded.
2013-01-14 18:03:58 Server selected 67.23.190.76 (8050378).
2013-01-14 18:03:58 Initializing DirectInput.
2013-01-14 18:03:58 Initializing Keyboard.
2013-01-14 18:03:58 Initializing Mouse.
2013-01-14 18:03:58 Creating font list.
2013-01-14 18:03:58 Creating game object.
2013-01-14 18:03:58 Deleting obsolete files.
2013-01-14 18:03:58 Loading string tables.
2013-01-14 18:03:58 Initializing client variables.
2013-01-14 18:03:58 Loading spell effects.
2013-01-14 18:03:58 Initializing display structures.
2013-01-14 18:03:58 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-01-14 18:04:00 Voice Manager loaded 12 macros from VoiceData.txt.
2013-01-14 18:04:00 Networking: using port [64404].
2013-01-14 18:04:00 Networking: Connection Established [1]
2013-01-14 18:04:00 WorldAuthenticate: Initiating Login.
2013-01-14 18:04:02 Networking: Connection Closed [0] with 0 pending bytes.
2013-01-14 18:04:02 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2013-01-14 18:04:02 *** WorldAuthenticate. Checkpoint 3.
2013-01-14 18:04:02 Cleanup 4
2013-01-14 18:04:02
2013-01-14 18:04:02 Cleanup 5
2013-01-14 18:04:02
2013-01-14 18:04:02 Cleanup 6
2013-01-14 18:04:02
2013-01-14 18:04:02 Cleanup 7
2013-01-14 18:04:02
2013-01-14 18:04:02 Cleanup 8
2013-01-14 18:04:02
2013-01-14 18:04:02 Cleanup 9
2013-01-14 18:04:02
2013-01-14 18:04:02 Cleanup 10
2013-01-14 18:04:02
2013-01-14 18:04:02 Cleanup 11
2013-01-14 18:04:02
2013-01-14 18:04:02 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2013-01-14 18:04:02 Ratio is 1.60
2013-01-14 18:04:02 Resolution was capped at 1280 x 720
2013-01-14 18:04:02 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2013-01-14 18:04:02 Resolution selected 1280 x 720, 32 bits
2013-01-14 18:04:02 CRender::InitDevice: Using 32bit mode.
2013-01-14 18:04:02 CRender::InitDevice: Using vsync 0.
2013-01-14 18:04:02 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-01-14 18:04:02 CRender::InitDevice: HardwareTnL Enabled.
2013-01-14 18:04:02 Using hardware vertex shaders.
2013-01-14 18:04:03 Initializing render system.
2013-01-14 18:04:03 Trilinear Mipmapping available.
2013-01-14 18:04:03 Vertex Shader Version: 3.0
2013-01-14 18:04:03 Pixel Shader Version: 3.0
2013-01-14 18:04:03 Initializing engine internals.
2013-01-14 18:04:03 CRender::InitDevice completed successfully.
2013-01-14 18:04:03 Parsing INI file ./eqlsUIConfig.ini
2013-01-14 18:04:03 INI file ./eqlsUIConfig.ini loaded.
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