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Old 01-14-2013, 03:44 PM
quido quido is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
"Normal" only because the technology for instancing didn't exist yet. As soon as Blizzard/SOE figured it out, it became standard.

Lots of things were "normal" in Everquest because the tech/code/idea hadn't been developed yet:
  • Targeting Rings
  • Flags vs Keys
  • Encounters more difficult than tank + spank
  • 32k mob HP cap
  • Character customization beyond leveling (AA, talents, etc.)
  • Balancing DoTs against crittable DD/melee
  • Overpowered Complete Heal
  • Warrior vs. hybrid balancing (warriors have zero innate utility, but gain lots through items while hybrids have sub-par base performance against warriors but don't gain equivalent performance to the warrior's gain in utility)

If Everquest had been developed for end-game competition, why is there so much content in Classic-Kunark-Velious that is NOT for L60's only? Why isn't more content "tiered" (ex: Seb and HS might be too difficult until you're reliably clearing the Planes of Hate & Fear)?
It's not that they couldn't figure out how to instance or get mobs with more than 32k hp. They simply chose not to at first.
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