I'd like to see an MMO set in the Norrath mythos that allows the players to shape the way each server progresses. Custom buildings, quests/events with poignant and branching outcomes, etc.
If EQ Next ever does happen, it will be vastly different from EQ1/2 if they have half a brain. They don't want to be their own direct competition.
I have always loved the stories built behind the first few expansions of EQ. After PoP the stories got too spread from the original mythos for me. DoN was kinda neat I suppose, as it filled in a few empty spaces on the pre-existing maps. But still.
Give it a solid story, let the players get involved in the story and make it dynamic. If you want to see a dynamic system done right, take a look at the way Guild Wars 2 is shaping its PvE. It is so full of win.
No more hailing a static NPC for a quest that 1000 other people get. There's a dragon attacking a village? You find out by seeing the smoke and fire in the distance and going to help. Anyone that helps out is rewarded (similar to Public Quests in a few games) but the outcome of these event/quests has a lasting effect.
Evil things are pillaging a city, if the players fail to beat them back, the bad guys start building it up as a forward base. You can intercept supply trains and reinforcements, or attack it head-on.
That's the sort of refreshing change we need in MMOs. Not a step-by-step list of permanent quests to complete that will still be there 5 years from now.
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Branaddar - Barby Shaman
Talinor - High Elf Pally
Razormaw - Iksar Monkey-to-be
ex-Tholuxe Paells player
If I spent half as much time playing as forum-ing, I'd be 50 by now.
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